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rss-bridge 2025-07-24T21:52:00+00:00

Team Fortress 2 Update Released

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Team Fortress 2 Update Released

Product Update - Valve

24 Jul, 2025

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Summer 2025!

- Featuring 10 new community maps: Citadel, Aquarius, Fulgur, Cargo, Conifer, Boardwalk, Blowout, Mannhole, Demolition, and Pressure

- Added the Summer 2025 Cosmetic Case

- Contains 23 new community-contributed items

- Added 4 new community-contributed taunts to the Mann Co. Store

- Taunt: The Final Score

- Taunt: Bear Hug

- Taunt: Texan Trickshot

- Taunt: Flying Colors

- Added 14 new community-created Unusual effects

- 7 new effects for Unusual hats

- 7 new effects for Unusual taunts

- All cosmetic and taunt cases will grant Summer 2025 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates.

- The Summer event runs through September 15th, 2025

General

- Fixed the Frontline Field Recorder not using its normal map

- Fixed The Texas Half-Pants not fully using rimlight

- Fixed the Das Hazmattenhatten's materials not using its normal map

- Fixed The Bazaar Bargain's scope being painted when using the Saccharine Striped, Team Detail, Gobi Glazed, and Team Charged war paints

- Fixed some outdated in-game tips

- Reduced default value for ConVar 'tf_mm_next_map_vote_time' from 30s to 15s

- Updated materials for The Candy Cane to fix consistency issues

- Updated lightwarptexture setting for the blood version of the Half-Zatoichi

- Updated the Strasbourg Scholar to improve clipping

- Updated the Heavy's model to add a 'bullets' bodygroup for cosmetics

- Updated/Added some tournament medals

- Updated cp_fortezza

- Reworked routes between Point A and Last

- Improved lighting and visuals across the map

- Clipping fixes

- Updated vsh_distillery, vsh_maul, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock

- Big thanks to Whurr, Starfall and Bradasparky for reporting bugs and suggesting changes.

- Balance changes

- Consecutive Wall Climbs no longer cut your preexisting speed

- Mini-Sentries now deal 80% damage (up from 50%)

- Crit-boosted Miniguns now deal 70% damage (up from 60%)

- Reduced the Mighty Slam's damage at point-blank range

- Rebalanced Hale's damage against buildings

- Level 1 buildings are destroyed with a single punch

- Level 2 and 3 buildings now require two punches

- The Wrangler Shield adds an additional punch to the required count

- Ability-based damage to buildings is unchanged

- Bugfixes

- Fixed a crash caused by the string pool overflowing over time

- Fixed Hale's attacks applying knockback in the wrong direction

- Fixed dead players being flagged as AFK and kicked for idling during long rounds

- Fixed the round timer resetting to 60 seconds if it was lower when the number of alive Mercs dropped to 5

- Fixed Hale being able to punch immediately as the Sweeping Charge ends.

- Fixed Hale's punch knockback being too strong against Demoman, Heavy, and Medic

- Fixed healing effects from the Warrior's Spirit and the Powerjack erasing overheal

- Fixed the Quick-Fix occasionally failing to mirror the patient's Wall Climbing

- Fixed a rare bug at the start of a round where Hale couldn't move

- Fixed being able to Wall Climb off of projectiles

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[Original source](https://store.steampowered.com/news/249054/)

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